![]() ![]() Under “Deformed Models”, make sure all checkboxes are checked.Also, set the Start and End values to the duration of your animation. Under “Bake Animation”, make sure the Bake Animation checkbox is checked.Under “Animation”, make sure the Animation checkbox is checked.In the options for the FBX export, look over the following: Click the “Edit preset” button to open the FBX export options. Go to File > Export Selection… > Options. 8: Animated goldfish with the right input orders 9. At this point, you should have the character modeled, textured, the joints and controls set up, and the mesh for any blend shapes created.įig. There is also a supplementary video that may help you get started. Not having the normals pointing the right way will mess up many things in the app/game, primarily the lighting.īelow, I’ve outlined the steps to properly export an FBX file. To see normals, go to Display > Polygons > Face Normals. Make sure all your normals are facing the right way. ![]() Otherwise, even when your model is exported, it will still be unsmoothed. You have to delete non-deformer history after you smooth your mesh. ![]() mb file, in the FBX file there would be an offset on the objects that were constrained, so they wouldn’t be in the right positions. For example, even though they’d work perfectly as an. I used parent constraints for my eyes and some of the controls, but they would do odd things when exported.
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